The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. This article is for the PC version of Stellaris only. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Which, like all other genocidal civics, is top tier. But I do think both are already lined up for future updates. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. Ultimately hive minds are just underbudget though. #12. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Your drones will never be as efficient as worker or. CaelReader • Synthetic Evolution • 2 yr. 8 per Job, or from 6 to 7. My capital keeps going into unrest because my robots lack amenities. Mat culture workers produce a lot of amenities. Then I consume every world I see. Another resource you won't need). However, they'd function in Stellaris terms like a normal empire. Sorted by: 5. I apologize for the incorrect information in my previous response. Fluffy-Tanuki • Agrarian Idyll • 10 mo. It is in the Ethics circle - the icon in the exact middle. Charismatic is a strong trait if you still have problem with amenities (which I usually do). 16 votes, 20 comments. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. . spudwalt Voidborne • 2 yr. I recommend checking out his suggestion. Sure it would be ackward has all hell to live along someone who has multiple bodies. Stellaris Gestalt Civics explained and ranked into a tier list. With cyborgs its just 1/8. We have evolved for some level of conflict. But the hive mind has evolved to be alone and knows very little of conflict. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. ago. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. For simplicity sake. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. A hive planet, a mining world, and a fortress world at least. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Personally I'd rate the Precursors as follows:and cuts out trade value means that power players can outperform any hivemind player if they have a well polished strategy. In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. Objulen. Fungalloid hive minds get amenities from their unity buildings. large number of poorly developed planets. I recommend checking out his suggestion. As a hive, you’d want to settle everywhere. I am the brain that controls them. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. So it might be that e. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. . So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. The Stellaris hive mind is a gestalt consciousness though. 2 per Job with the Versatility Tradition. RadiantFleet • 2 yr. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Gestalts have a way rougher time with amenities for sure. I bring Order to the Chaos. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. First we don't need residental districts. I am playing a Hive Mind race so no consumer goods needed, not even for my food. Consumer Goods would be art, jewelry, video games, etc. Charismatic, Aesthetic, those are very much god tier for amenities. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. Primary one is amenities shortages, due to low amenities per job. , and gives more grow. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. But automation is still rather terrible at this. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Expensive outposts and colony ships. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. 141. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. Ascetic is the best civic for hive minds hands down. As the fans need to slow down, lest they damage their ships' priceless collectible. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. 25. Ascetic. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods. However, I have some questions. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. 75/100. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Synapse. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Otherwise, have fun, it's pretty much easy mode. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. Nexus Districts are the Machine Empire equivalent of City Districts. 3. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). the Machine Intelligence. At least until you need the planets for actual resources. Second, hive minds are always limited in their workforce efficiency by the need for amenities. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. But the most powerful is using a governor. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . I build repair facilities, but it does not help. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Not only that, it reduces your drones’ need for amenities. Devouring Swarm Hive Mind with Energy Issues. Now the question is, on which kind of planets would I boost amenities with either 1. Man, the Hive Minds can use a big overhaul. Allowing you spec more heavily into other buildings and districts. ago. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. In the context of machines, amenities do not. Without me they are a bunch or disparate limbs flailing against each other. ago. Industrial (consumer goods. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. I've been playing as a Hive Mind since 1. Artistic-Side-3896 • 2 yr. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. Hive minds severely lack amenities jobs, lead to low happiness and stability. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. No Maintenance Drone jobs on Hive districts for no reason. This page was last edited on 11 February 2020, at 18:14. , and gives more grow. . The are a single mind gestalt consciousness. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. They are not the all-or-nothing type from before, but they still leave a surplus of those. r/Stellaris • Hive minds should have ethics. Ascetic is universally good for hive minds, NNN not so much. 1. ago. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. We have evolved for some level of conflict. Demographics in a multispecies empire. (Unless they've reworded it in 3. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. Greetings. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. You get a spawning pool which is similar to the gene clinic, but takes only one pop. © Valve Corporation. They also don't use the happiness mechanic (except Rogue Servitors. YeetingtonThe3rd • 2 yr. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. A lack of amenities negatively affects your stability. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. #8. MozarteanChaos Apr 14, 2020 @. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. Next! 3. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Due to the number of great edicts that exist now, Executive Vigor is a solid option. And, of course, an ascension path. While they include things like entertainment or art, they're also good roads or hospitals. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Main question is if I am able to vassalise people as a hive mind. This seems to be the key to actually being able to play the game for Hive Minds. One world for a ship building facility. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. thank god you were a hive, -50% happiness is crippling for anyone else. Do yourself a favour and simply compare Machine empire and Hivemind start. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. A big nerf on Maintenance jobs right at the start of 2. Not really needed. Machine empires are a different story, but the biological Hive Minds are kinda bad. Many Voices. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. They are. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. Part 1: The Dynamics, They Are a Changin'. Amenities Consumption: - Distribute Luxury goods. ago Yes 3 Pikmin_Hut_Employee • 2 yr. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Having just finished a run using a Progenitor Hive, I have a few thoughts. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. ago. Bum-Theory. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Having a blast vassalizing folks and forcing them into my hegemony federation. 10. Habitability is an important pop growth modifier. Stellaris' hive-mind are of the second variety. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Organic hivemineds are too bad. Now the question is, on which kind of planets would I boost amenities with. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. . And the most important thing: maintenance drones are bad. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. I'm sure it's much better for an organic hive mind. ago. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. ago. Giving housing, and some amenities. To be any good, however, these pops would have to produce some other resources or bonuses. 0 unless otherwise noted. r/Stellaris. 3, Hive Minds could release vassals if they had non-hive pops in their empire. But it took stuffing every slot with maintenance and enforcement buildings. Strength of Legions is D-tier and next to useless. Jump to latest Follow Reply. If you want that AP as a hive mind you go for the unity and amenities bonuses. One vision is really good to start with for similar reasons, so good choice there. Hive Minds are. Ultimately hive minds are just underbudget though. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. TL;DR: Necrophage Hive Mind should defensive crouch the first 30-40 years to build a dominant starbase economy before taking the offense powered by catalytic converter. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Once you get that, massive livestock populations no longer directly influence stability. Once you can do this you will snow ball out of control. It's 2328, and I don't have the Galactic Wonders Civic yet. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. And the same is true for Machine Intelligences as well. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. Cybernetics has a really good trait for reducing the need for it to the point that. 1 Answer. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Adding more pops via resettlement should help too. Do yourself a favour and simply compare Machine empire and Hivemind start. They. ago. r/Stellaris. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Their bio trophies are happy though). Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. All robots have been networked into a hive mind of sorts and work together for the betterment of. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. The clone vat has an upkeep of 2 energy per month. etc. They can not survive with others so they either evacuate or die under others or expatriate the original species. 2 per Job with the Versatility Tradition. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. You also need to own the Utopia DLC. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. DO NOT build them up. Aquatic is bad for Hive Minds on live version. However, if the amenities deficit is small you're often better off just eating the penalty. It is just that stellaris is still a game and need to have a pretence of balance. Also you can use the "city district" to get more maintenance drones. Hive mind farm planet exploit infinite late game food and soc research. I am a little confused when it comes to robots and amenities. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. Which gets smaller the more techs/traditions you research. the projects in fact arent that expensive, as you only modify a few pops. And gives 0. Jump to latest Follow Reply. 8 per Job, or from 6 to 7. Reply. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. Metroplex038 • 1 yr. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. AKA using caretakers to play Optimus Prime: The faction. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. Think of amenities in machine empires as unit maintenance. 6? I just got Federations and wanted to do a straightforward game with an origin to give the patch and DLC a test drive. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. 17 years (assuming 12 mo / yr). Giving housing, and some amenities. Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . 25 unity, depending on which way is easier. Planet capacity is capped at 500, regardless of free housing or unblocked districts. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. TheMoe. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. As they stand at the moment, Hive Minds are pretty dry in terms of content. 20. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. ago. ago. hive minds need some love with amenities. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. 5 Amenities needed per Robot Population. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. This page was last edited on 11 February 2020, at 18:14. 05/month (as of now) production of consumer goods. It could also have other flavor differences, like some buildings having different names and some aspects simply. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. 25 unity,. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. Now that would be 667 consumer goods for one additional pop. The latter makes more sense, but there isn't in-game evidence for it. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Your other perks are a matter of preference. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. "I would definitely like a more individualistic hivemind as it would be great for role play. An idea I've had for hive minds, is that they become obsessed with sapient culture, they love individuals for the art they create that a hive could not conceive of. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). The Fan Hivemind. Jump to latest Follow Reply. The +20% Bio Research can help you get trough the research faster. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. I've been playing Stellaris since 2016 (version 1. . Description. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. Hive-minds have a bonus to pop growth. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. Large growth tax. Aug 3, 2021. No factions means no free unity, and that free unity matters. Also it's easy to miss but those nodes don't count towards the leader cap. e. Mar 6, 2019. Ascetic mitigates your needs by reducing amenity usage. 0 unless otherwise noted. Related Topics. And at 300 size, you need 240 research per month to research that tech in 10 months. The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. A hive planet, a mining world, and a fortress world at least. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. ago And the same is true for Machine Intelligences as well. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. In Stellaris 3. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Finally it comes time fully integrate one. While they include things like entertainment or art, they're also good roads or hospitals. I am the brain that controls them. Prosperity, Expansion and Discovery are all viable imo, just depends on your play style and setup. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. 05 with Flesh is weak). ago. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. But automation is still rather terrible at this. While not lighting the world on fire. Stellaris hive minds are a Gestalt Consciousness. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Delay/dedicate less buildings towards amenity production. Especially with good traits. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Then you will need to improve multiple colonies to get rid of unemployment. Again, the entire point of hive minds is that they excel at producing basic resources. Hive Mind Ideas. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. Ascetic is fine, but keeping up with amenities is usually not a problem. But if building your Hivemind for next time, Empath works well if you want to play nice with others.